严肃游戏与管理可视化.ppt
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1、严肃游戏与管理可视化,Top-BOSS International Corp.台湾特波国际股份有限公司,严肃游戏在中国,2009年12月17日,第一届严肃游戏(北京)创新峰会首次在中国提出了“严肃游戏”的概念2010年7月29日,上海国际会议中心,由ChinaJoy 组委会主办的“CGBC严肃游戏论坛”推动和促进严肃游戏在国内的发展。,2,严肃游戏-定义,严肃游戏是指以那些以教授知识技巧、提供专业训练和模拟为主要内容的游戏。严肃游戏自上个世纪八十年代诞生以来,已经广泛应用于军事、医学、工业、教育、科研、培训等诸多领域。2002年,华盛顿特区伍德罗威尔逊国际学者中心(Woodrow Wilson
2、 International Center for Scholars)发起了“严肃游戏计划”(Serious Games Initiative),目的是鼓励解决政策和管理问题的游戏的设计和开发。2003年,国际游戏开发者协会(IGDA)的活动负责人罗卡(Jason Della Rocca)在China Joy大会上进行了名为“严肃”游戏:游戏对社会经济的潜在影响的主题发言,他把“严肃游戏”定义为“不以娱乐为主要目的游戏”,并例举了用于训练市长的模拟城市、训练董事长的虚拟领导、训练员工的直言者、训练海军陆战队员的DOOM等经典游戏作品。,3,新浪微博,模拟和游戏(Simulation and G
3、aming),A simulation game is a game that contains a mixture of skill,chance,and strategy to simulate an aspect of reality,such as a stock exchange.While today,simulation gaming has its largest application in the world of computers with people learning by simulation.It has been used extensively as an
4、effective way to generate new and more complex behavior among participants.,Resource:http:/,4,模拟和游戏主要型态,Board GameA board game is a game played with counters or pieces that are placed on,removed from,or moved across a board(a premarked surface,usually specific to that game).Simple board games often
5、make ideal family entertainment since they are often appropriate for all ages.Some board games,such as chess,go/weiqi,xiangqi,shogi,or oware,have intense strategic value and have been classics for centuries.,Computer GameA personal computer game(also known as a computer game or simply PC game)is a v
6、ideo game played on a personal computer,rather than on a video game console or arcade machine.Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!,to a wide range of more visually advanced titles.,Resource:http:/,5,严肃游戏(Serious Game),A serious game is a so
7、ftware application developed with game technology and game design principles for a primary purpose other than pure entertainment.Long before the term serious game came into wide use with the in 2002,games were being developed for non-entertainment purposes.The continued failure of the edutainment sp
8、ace to prove profitable,plus the growing technical abilities of games to provide realistic settings,led to a re-examination of the concept of serious games in the late 1990s.During this time,a number of scholars began to examine the utility of games for other purposes,including early work by Henry J
9、enkins at MIT in collaboration with Randy Hinrichs at Microsoft Research,and books such as Janet Murrays Hamlet on the Holodeck,contributed to the growing interest in applying games to new purposes.Additionally,the ability of games to contribute to training expanded at the same time with the develop
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- 严肃 游戏 管理 可视化

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