数字媒体专业外语Part1Text.ppt
《数字媒体专业外语Part1Text.ppt》由会员分享,可在线阅读,更多相关《数字媒体专业外语Part1Text.ppt(64页珍藏版)》请在三一办公上搜索。
1、专业外语,课程目标,掌握较多相关专业英语词汇和数字媒体的基本概念,为阅读专业文献和书籍打下坚实的基础,同时为在今后工作中解决与专业英语相关的问题提供必要的知识保证。,教学方法,讲授为主偶尔通过录音、电影等形式来提高听力理解能力,Part 1 Digital Media,Text1:Multimedia An Overview,Advances in distributed multimedia systems have begun to significantly affect the development of on-demand multimedia services.Researche
2、rs are working within established computer areas to transform existing technologies and develop new ones.The big picture shows multimedia as the merging of computing,communications,and broadcasting.,Multimedia systems combine a variety of information sources,such as voice,graphics,animation,images,a
3、udio,and full-motion video,into a wide range of three industries:computing,communication,and broadcasting.,Research and development efforts in multimedia computing fall into two groups.One group centers its efforts on the stand-alone multimedia workstation and associated software systems and tools,s
4、uch as music composition,computer-aided learning,and interactive video.The other combines multimedia computing with distributed systems.,This offers even greater promise.Potential new applications based on distributed multimedia systems include multimedia information systems,collaboration and confer
5、encing systems,on-demand multimedia services,and distance learning.,The defining characteristic of multimedia systems is the incorporation of continuous media such as voice,video,and animation.,Distributed multimedia systems require continuous data transfer over relatively long periods of time,media
6、 synchronization,very large storage,and special indexing and retrieval techniques adapted to multimedia data types.,1.Technical Demands,A multimedia system can either store audio and video information and use it later in an application such as training,or transmit it live in real time.Live audio and
7、 video can be interactive,such as multimedia conferencing,or noninteractive,as in TV broadcasting.Similarly,stored still images can be used in an interactive mode or in a noninteractive mode.,The complexity of multimedia applications stresses all the components of a computer system.Multimedia requir
8、es great processing power to implement software codecs,multimedia file systems,and corresponding file formats.The architecture must provide high bus bandwidth and efficient I/O.,A multimedia operating system should support new data types,real-time scheduling,and fast-interrupt processing.Storage and
9、 memory requirements include very high capacity,fast access times,and high transfer rates.New networks and protocols are necessary to provide the high bandwidth,low latency,and low jitter required for multimedia.,We also need new object-oriented,user-friendly software development tools,as well as to
10、ols for retrieval and data management-important for large,heterogeneous,networked and distributed multimedia systems.,Researchers are working within established computer areas to transform existing technologies,or develop new technologies,for multimedia.,This research involves fast processors,high-s
11、peed networks,large-capacity storage devices,new algorithms and data structures,video and audio compression algorithms,graphics systems,human-computer interfaces,real-time operating systems,object-oriented programming,information storage and retrieval,hypertext and hypermedia,languages for scripting
12、,parallel processing methods,and complex architectures for distributed systems.,2.Multimedia Compression,Audio,image,and video signals produce a vast amount of data.Compression techniques clearly play a crucial role in digital multimedia applications.Present multimedia systems require data compressi
13、on for three reasons:the large storage requirements of multimedia data,relatively slow storage devices that cannot play multimedia data in real time,and network bandwidth that does not allow real-time video data transmission.,Digital data compression relies on various computational algorithms,implem
14、ented either in software or hardware.We can classify compression techniques into lossless and lossy approaches.,Lossless techniques can recover the original representation perfectly.Lossy techniques recover the presentation with some loss of accuracy.The lossy techniques provide higher compression r
15、atios,though,and therefore are applied more often in image and video compression than lossless techniques.,We can further divide the lossy techniques into prediction-,frequency-,and importance-based techniques.Predictive techniques predict subsequent values by observing previous values.,Frequency-or
16、iented techniques apply the discrete cosine transform,related to fast Fourier transform.Importance-oriented techniques use other characteristics of images as the basis for compression;for example,the DVI technique employs color lookup tables and data filtering.,Hybrid compression techniques combine
17、several approaches,such as DCT and vector quantization or differential pulse code modulation.Various group have established standards for digital multimedia compression based on the existing JPEG,MPEG,and px64 standards.,When implementing a compression/decompression algorithm,the key question is how
18、 to partition between hardware and software in order to maximize performance and minimize cost.,Most implementations use specialized video processors and programmable digital signal processors.However,powerful RISC processors are making software-only solutions feasible.,We can classify implementatio
19、ns of compression algorithms into three categories:(1)a hardwired approach that maximizes performance,(2)a software solution that emphasizes flexibility with a general-purpose processor,and(3)a hybrid approach that users specialized video processors.,3.Multimedia networking,Many applications,such as
20、 video mail,video conferencing,and collaborative work systems,require networked multimedia.In these applications,the multimedia objects are stored at a server and played back at the clients sites.,Such applications might require broadcasting multimedia data to various remote locations or accessing l
21、arge depositories of multimedia sources.,Traditional LAN environments,in which data sources are locally available,cannot support access to remote multimedia data sources for a number of reasons.Table 2 contrasts traditional data transfer and multimedia transfer.,Traditional networks do not suit mult
22、imedia.Ethernet provides only 10 Mbps,its access time is not bounded,and its latency and jitter are unpredictable.,Token-ring networks provide 16 Mbps and are deterministic;from this point of view,they can handle multimedia.However,the predictable worst-case access latency can be very high.,An FDDI
23、network provides 100 Mbps bandwidth,sufficient for multimedia.In the synchronized mode,FDDI has low access latency and low jitter.FDDI also guarantees a bounded access delay and a predictable average bandwidth for synchronous traffic.,However,due to the high cost,FDDI networks are used primarily for
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- 数字 媒体 专业 外语 Part1Text
链接地址:https://www.31ppt.com/p-6165371.html