HND 商务文化策略 1.doc
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1、A Report on Business Culture and StrategyPrepared by Zhang ChenPrepared for Tang YanStudent Number : 135139793Date: May 11, 2013Content1.0 Introduction2.0 Findings2.1 Four Forces and PEST Analysis2.2 SWOT Analysis2.3 Guidelines for SWOT Analysis2.4 Organization Culture2.5 Handys Four Cultural Types2
2、.6 Deal and Kennedys Culture Quadrants2.7 the Relationship between Organization Culture and Behavior3.0 Conclusion4.0 Reference1.0 IntroductionAlphabet Games is software games development company which is based in Scotland and formed in 2001 by three friends. In this case, we can find that Business
3、Culture and Strategy of Alphabet Games.2.0 Findings2.1 Four Forces and PEST AnalysisPolitical FactorIts basically to what degree the government intervenes in the economy and includes tax policy, labor law, environmental law, trade restrictions, tariffs, political stability and goods and services whi
4、ch the government wants to provide or be provided. Some countries are prohibited to import too many outlandish games products at home. And there are many policies which is aimed to avoid teenager being addicted to games. In the UK, there is taxation, employment and safety law, cooperate tax decrease
5、 of 2%. So there are both opportunities and challenges among political factors.Economic FactorIt includes interest rates, exchange rates, economic growth, and the inflation rate. For the world video gaming industry, this is predicted to record 9% yearly growth through 2013, mobile and online gaming
6、formats will capture the market because customers can make the most of wider, faster and more mobile network connections. Because of the financial crisis, the unemployment rates are heading up. And consumers expenditure ability is falling due to the disposable income; people may not have enough mone
7、y to afford the cost of play games so it is a bad sign for Alphabet Games progress. Social FactorIt includes the cultural aspects, health consciousness, population growth rate, age distribution, career attitudes and emphasis on safety. Most teenagers are fond of games in UK. Whats more, with the cha
8、nge of English teenagers lifestyle, it also may have impact in games market. The reason is that many people chose play games use their spare times. It will influence in Alphabet Games market choose.Technological FactorIt includes technological aspects such as R&D activity, automation, technology inc
9、entives and the rate of technological change. The technology of video games in marketing is changed abruptly and the technology costs have risen most sharply.2.2 SWOT AnalysisSWOT analysis is to evaluate the strengths, weaknesses, opportunities and threats involved in a project or in a business vent
10、ure. Setting the objective should be done after the SWOT analysis has been performed. This would allow achievable goals or objectives to be set for the organization. Strengths and weaknesses are internal factors for the business and opportunities and threats are external factors.InternalStrengthsWea
11、knesses1. enough enthusiasm to develop software.2. leading the way in content creating.3. sufficient experience to develop the software4. owing the world reputation for the excellent , quality and innovative software5. coming up with solution of design and customize software to meet market challenge
12、s and individual needs.6. being able to identify and capture behavioral and physical elements.1. the major corporation with players caused the loading of costs 2. The technological costs have risen most sharply in relation to graphics as HD gaming requires large scale investment in staff and equipme
13、nt. AG in not belong to a big enterprise, so it is difficult for it to bear this large cost. 3. Too many companies are in the industry, AG has no superiority to competitors. So it will be easy fall behind to others if is doesnt develop rapidly.ExternalOpportunitiesThreats1. Inflation 2. Growth in fl
14、ash games demand3. viral marketing of internet.4. more connections between Alphabet Game development with movie production5. EGDF created more market opportunities for the aggressive and creative companies and developments.6. the next-generation games consoles established in households.1. the demand
15、 of cutting edge flash games.2. consumer expectations of appearance, movement and behavior have risen.3. the developers should struggle with controlling spiraling costs and economic conditions.4. a booming market for pirated copies and imitations of game.5. staying in the market for the longer term
16、and reap the potential benefits.2.3 Guidelines for SWOT AnalysisSWOT analysis is essential to a company, the senior managers of AG must make decides based on the result of SWOT analysis. There are some rules for successful SWOT analysis. Analysis should distinguish between where your organization is
17、 today, and where it could be in the future. Only understand the distance and differences between the present condition and future, the company can improve the defect compared with the future and seek solution to improve it. With the changes of the market environment and the industry, the manager mu
18、st predict the companys future and set a goal, encourage all the staff work hard to approach this goal step by step from today.Be realistic about the strengths and weaknesses of the organization. Only the manager understand the companys strengths and weakness, and be realistic, the result of the SWO
19、T analysis can be useful for the decide-making. Be specific, avoid grey areas. Many factors influent the development of AG, regardless it is important or unimportant, the analysis must be specific. Every factor is very important, so the analysis should be comprehensive, and understanding it thorough
20、ly. And all the factors should be considered, dont leave out one factor. Keep your SWOT short and simple. Avoid complexity and over-analysis. Even though the result of SWOT analysis need be specific, it doesnt mean over-detailed and long report. The result of SWOT analysis will be seen by many manag
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