java中国象棋代码77.docx
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1、java中国象棋代码77import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; import java.io.*; /主类 public class Chess public static void main(String args) new ChessMainFrame(中国象棋:观棋不语真君子,棋死无悔大丈夫); /主框架类 class ChessMainFrame extends JFrame implements ActionListener,MouseListener,
2、Runnable /玩家 JLabel play = new JLabel32; /棋盘 JLabel image; /窗格 Container con; /工具栏 JToolBar jmain; /重新开始 JButton anew; /悔棋 JButton repent; /退出 JButton exit; /当前信息 JLabel text; /保存当前操作 Vector Var; /规则类对象(使于调用方法) ChessRule rule; /* * 单击棋子 * chessManClick = true 闪烁棋子 并给线程响应 * chessManClick = false 吃棋子
3、停止闪烁 并给线程响应 */ boolean chessManClick; /* * 控制玩家走棋 * chessPlayClick=1 黑棋走棋 * chessPlayClick=2 红棋走棋 默认红棋 * chessPlayClick=3 双方都不能走棋 */ int chessPlayClick=2; /控制棋子闪烁的线程 Thread tmain; /把第一次的单击棋子给线程响应 static int Man,i; ChessMainFrame new ChessMainFrame(中国象棋); /* * 构造函数 * 初始化图形用户界面 */ ChessMainFrame(Strin
4、g Title) /获行客格引用 con = this.getContentPane; con.setLayout(null); /实例化规则类 rule = new ChessRule; Var = new Vector; /创建工具栏 jmain = new JToolBar; text = new JLabel(欢迎使用象棋对弈系统); /当鼠标放上显示信息 text.setToolTipText(信息提示); anew = new JButton( 新 游 戏 ); anew.setToolTipText(重新开始新的一局); exit = new JButton( 退 出 ); ex
5、it.setToolTipText(退出象棋程序程序); repent = new JButton( 悔 棋 ); repent.setToolTipText(返回到上次走棋的位置); /把组件添加到工具栏 jmain.setLayout(new GridLayout(0,4); jmain.add(anew); jmain.add(repent); jmain.add(exit); jmain.add(text); jmain.setBounds(0,0,558,30); con.add(jmain); /添加棋子标签 drawChessMan; /注册按扭监听 anew.addAction
6、Listener(this); repent.addActionListener(this); exit.addActionListener(this); /注册棋子移动监听 for (int i=0;i screenSize.height) frameSize.height = screenSize.height; if (frameSize.width screenSize.width) frameSize.width = screenSize.width; this.setLocation(screenSize.width - frameSize.width) / 2 - 280 ,(s
7、creenSize.height - frameSize.height ) / 2 - 350); /设置 this.setIconImage(new ImageIcon(image红将.GIF).getImage); this.setResizable(false); this.setTitle(Title); this.setSize(558,670); this.show; /* * 添加棋子方法 */ public void drawChessMan /流程控制 int i,k; /图标 Icon in; /黑色棋子 /车 in = new ImageIcon(image黑车.GIF)
8、; for (i=0,k=24;i2;i+,k+=456) playi = new JLabel(in); playi.setBounds(k,56,55,55); playi.setName(车1); /马 in = new ImageIcon(image黑马.GIF); for (i=4,k=81;i6;i+,k+=342) playi = new JLabel(in); playi.setBounds(k,56,55,55); playi.setName(马1); /相 in = new ImageIcon(image黑象.GIF); for (i=8,k=138;i10;i+,k+=2
9、28) playi = new JLabel(in); playi.setBounds(k,56,55,55); playi.setName(象1); /士 in = new ImageIcon(image黑士.GIF); for (i=12,k=195;i14;i+,k+=114) playi = new JLabel(in); playi.setBounds(k,56,55,55); playi.setName(士1); /卒 in = new ImageIcon(image黑卒.GIF); for (i=16,k=24;i21;i+,k+=114) playi = new JLabel(
10、in); playi.setBounds(k,227,55,55); playi.setName(卒1 + i); /炮 in = new ImageIcon(image黑炮.GIF); for (i=26,k=81;i28;i+,k+=342) playi = new JLabel(in); playi.setBounds(k,170,55,55); playi.setName(炮1 + i); /将 in = new ImageIcon(image黑将.GIF); play30 = new JLabel(in); play30.setBounds(252,56,55,55); play30
11、.setName(将1); /红色棋子 /车 in = new ImageIcon(image红车.GIF); for (i=2,k=24;i4;i+,k+=456) playi = new JLabel(in); playi.setBounds(k,569,55,55); playi.setName(车2); /马 in = new ImageIcon(image红马.GIF); for (i=6,k=81;i8;i+,k+=342) playi = new JLabel(in); playi.setBounds(k,569,55,55); playi.setName(马2); /相 in
12、= new ImageIcon(image红象.GIF); for (i=10,k=138;i12;i+,k+=228) playi = new JLabel(in); playi.setBounds(k,569,55,55); playi.setName(象2); /士 in = new ImageIcon(image红士.GIF); for (i=14,k=195;i16;i+,k+=114) playi = new JLabel(in); playi.setBounds(k,569,55,55); playi.setName(士2); /兵 in = new ImageIcon(imag
13、e红卒.GIF); for (i=21,k=24;i26;i+,k+=114) playi = new JLabel(in); playi.setBounds(k,398,55,55); playi.setName(卒2 + i); /炮 in = new ImageIcon(image红炮.GIF); for (i=28,k=81;i 15 & Man 25 & Man =0 & Man 3 & Man 7 & Man 11 & Man 15 & Man 25 & Man =0 & Man 3 & Man 7 & Man 11 & Man 16) rule.chapRule(Man,play
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