CALL (computer assisted language learning).doc
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1、CALL(computerassistedlanguagelearning)作者:GrahamDavies外语学习来源:转贴点击数: 73更新时间:2004-9-2AbstractAn introduction to Computer Assisted Language Learning, including a brief history and mention of more recent trends (CD-ROMS, DVDs, the Web) and professional associations dedicated to CALL.Looking for related r
2、esources? Table of ContentsA definition of CALL A brief history of CALL Traditional CALL Explorative CALL Multimedia CALL Web-based CALL CALL authoring programs Professional associations for CALL Suppliers of CALL materials Bibliography Related Links A definition of CALLComputer Assisted Language Le
3、arning (CALL) is often perceived, somewhat narrowly, as an approach to language teaching and learning in which the computer is used as an aid to the presentation, reinforcement and assessment of material to be learned, usually including a substantial interactive element. Levy (1997:1) defines CALL m
4、ore succinctly and more broadly as the search for and study of applications of the computer in language teaching and learning. Levys definition is in line with the view held by the majority of modern CALL practitioners. For a comprehensive overview of CALL see ICT4LT Module 1.4, Introduction to Comp
5、uter Assisted Language Learning (CALL): http:/www.ict4lt.org/.A brief history of CALLCALLs origins can be traced back to the 1960s. Up until the late 1970s CALL projects were confined mainly to universities, where computer programs were developed on large mainframe computers. The PLATO project, init
6、iated at the University of Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late 1970s, the arrival of the personal computer (PC) brought computing within the range of a wider audience, resulting in a boom in the development of CALL programs and a flur
7、ry of publications. Early CALL favoured an approach that drew heavily on practices associated with programmed instruction. This was reflected in the term Computer Assisted Language Instruction (CALI), which originated in the USA and was in common use until the early 1980s, when CALL became the domin
8、ant term. There was initially a lack of imagination and skill on the part of programmers, a situation that was rectified to a considerable extent by the publication of an influential seminal work by Higgins & Johns (1984), which contained numerous examples of alternative approaches to CALL. Througho
9、ut the 1980s CALL widened its scope, embracing the communicative approach and a range of new technologies. CALL has now established itself as an important area of research in higher education: see the joint EUROCALL/CALICO/IALLT Research Policy Statement: http:/www.eurocall-languages.org /research/r
10、esearch_policy.htm. See also the History of CALL website: http:/www.history-of-call.org/.Traditional CALLTraditional CALL programs presented a stimulus to which the learner had to provide a response. In early CALL programs the stimulus was in the form of text presented on screen, and the only way in
11、 which the learner could respond was by entering an answer at the keyboard. Some programs were very imaginative in the way text was presented, making use of colour to highlight grammatical features (e.g. gender in French and case endings in German) and movement to illustrate points of syntax (e.g. p
12、osition of adjectives in French and subordinate clause word order in German). Discrete error analysis and feedback were a common feature of traditional CALL, and the more sophisticated programs would attempt to analyse the learners response, pinpoint errors, and branch to help and remedial activitie
13、s. A typical example of this approach is the CLEF package for learners of French, which was developed in the late 1970s and early 1980s by a consortium of Canadian universities. A Windows version of CLEF has recently been released: http:/www.camsoftpartners.co.uk/clef.htm Error analysis in CALL is,
14、however, a matter of controversy. Practitioners who come into CALL via the disciplines of computational linguistics, e.g. Natural Language Processing (NLP) and Human Language Technologies (HLT), tend to be more optimistic about the potential of error analysis by computer than those who come into CAL
15、L via language teaching: see ICT4LT Module 3.5, Human Language Technologies: http:/www.ict4lt.org/. The approach adopted by the authors of CLEF was to anticipate common errors and build in appropriate feedback. An alternative approach is the use of Artificial Intelligence (AI) techniques to parse th
16、e learners response - so-called intelligent CALL (ICALL) - but there is a gulf between those who favour the use of AI to develop CALL programs (Matthews 1994) and, at the other extreme, those who perceive this approach as a threat to humanity (Last 1989:153).Explorative CALLMore recent approaches to
17、 CALL have favoured a learner-centred, explorative approach rather than a teacher-centred, drill-based approach to CALL. The explorative approach is characterised by the use of concordance programs in the languages classroom - an approach described as Data-Driven Learning (DLL) by Tim Johns (Johns &
18、 King 1991). There are a number of concordance programs on the market, e.g. MonoConc, Concordance, Wordsmith and SCP - all of which are described in ICT4LT Module 2.4, Using concordance programs in the modern foreign languages classroom: http:/www.ict4lt.org/. See also Tribble & Jones (1990). The ex
19、plorative approach is widely used today, including the use of Web concordancers and other Web-based CALL activities.Multimedia CALLEarly personal computers were incapable of presenting authentic recordings of the human voice and easily recognizable images, but this limitation was overcome by combini
20、ng a personal computer and a 12-inch videodisc player, which made it possible to combine sound, photographic-quality still images and video recordings in imaginative presentations - in essence the earliest manifestation of multimedia CALL. The result was the development of interactive videodiscs for
21、 language learners such as Montevidisco (Schneider & Bennion 1984), Expodisc (Davies 1991), and A la rencontre de Philippe (Fuerstenberg 1993), all of which were designed as simulations in which the learner played a key role.The techniques learned in the 1980s by the developers of interactive videod
22、iscs were adapted for the multimedia personal computers (MPCs), which incorporated CD-ROM drives and were in widespread use by the early 1990s. The MPC is now the standard form of personal computer. CD-ROMs were used in the 1980s initially to store large quantities of text and later to store sound,
23、still images and video. By the mid-1990s a wide range of multimedia CD-ROMs for language learners was available, including imaginative simulations such as the Who is Oscar Lake? series: The quality of video recordings offered by CD-ROM technology, however, was slow to catch up with that offered by t
24、he earlier interactive videodiscs. The Digital Video Disc (DVD) offers much higher quality video recordings, e.g. the Eurotalk Advanced Level DVD-ROM series: http:/www.eurotalk.co.uk/. A feature of many multimedia CALL programs is the role-play activity, in which the learner can record his/her own v
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