虚拟交互式光线追踪电视演播室的应用--google翻译网页.docx
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1、虚拟交互式光线追踪电视演播室的应用 PDF BIBTEX Reference Andreas Pomi and Philipp Slusallek安德烈亚斯Pomi和菲利普Slusallek Computer Graphics Lab,计算机图形学实验室 Saarland University,萨尔州大学, Im Stadtwald 36.1, D-66123 Saarbrcken, Germany,进出口Stadtwald 36.1个D - 66123 Saarbrcken,德国, email: apomi, slusallekgraphics.cs.uni-sb.de,电子邮件:apomi
2、,slusallek graphics.cs.uni - sb.de, www: http:/graphics.cs.uni-sb.de/MR万维网: http:/graphics.cs.uni-sb.de/MR urn:nbn:de:0009-6-2480金塔:NbN纳米:德:0009 - 6 - 2480 Abstract 摘要 In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing metho
3、ds.在过去的几年,著名的光线追踪算法获得了新的流行射线追踪方法的引进与互动。 The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware.高模块化和能力生产高度逼真的图像使光线追踪一个有吸引力的替代光栅图形硬件。 Interactive ray tracing also proved its potential in the field of Mixed Reality
4、rendering and provides novel methods for seamless integration of real and virtual content.交互式光线追踪渲染现实也证明了其潜力的领域中混合,并提供真实的虚拟内容和方法新颖的无缝集成。 Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output qu
5、ality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.演员插入方法,一个子域混合和现实密切相关的虚拟电视演播室技术,能利用光线追踪率在互动框架为实现这样的阴影和反射高品质的输出配合适当的视觉线索。 In this paper, we show how interactive ray tracing techniques can provide new ways of implementing future virtual studio a
6、pplications.在本文中,我们展示了交互光线追踪技术可以应用的新途径提供工作室执行未来虚拟。 Keywords: Mixed Reality, Rendering, Interactive Ray Tracing, OpenRT, Streaming Video Textures, In-Shader Rendering, Actor Insertion, 3D Compositing, Video Billboards, Image-Based Visual Hull, Virtual TV Studio关键词:混合现实,渲染,交互式光线追踪,OpenRT,流式视频素材,在着色渲染,
7、演员插入,3D合成,视频广告牌,基于图像的视觉外型,虚拟电视演播室 Subjects: Ray Tracing, Computer Graphics, Mixed Reality, Realistic Computer Graphics主题:射线追踪,计算机图形学,混合现实,真实的电脑绘图 1. 1。 Introduction简介 Novel approaches to the classic ray tracing algorithm made it possible to achieve interactive frame rates Wal04 , WPS03 .新的方法,以经典的光线跟
8、踪算法使我们能够实现互动帧速率 Wal04 , WPS03 。 Interactive ray tracing provides new ways of implementing interactive applications that gain from its benefits like modularity and rendering quality.交互式光线跟踪提供互动应用的新途径得到落实,质量和渲染得到任何好处喜欢的模块化。 In application areas like interactive Mixed Reality (MR) rendering, ray tracin
9、g can be an alternative to traditional approaches PS04 .在应用领域,如混合现实交互(MR)的渲染,光线跟踪可以是替代传统的方法PS04 。 For convincing rendering results in virtual television studio applications, an appropriate rendering method is needed. It should provide the possibility to easily enhance the composite scene by visual c
10、ues.对于结果令人信服的渲染应用虚拟电视演播室,一个合适的渲染方法是必要的。它应该提供的可能性,很容易地提高了视觉线索综合现场。 Visual cues, reflecting the visual interaction of the real actors with the artificial scene, can be provided by shadows, reflection, and occlusion effects.视觉线索,反映了人工视觉场景与演员互动的现实,可以由阴影,反射和遮挡效果。 Interactive ray tracing ideally suits thi
11、s demands.交互式光线追踪非常适合这一要求。 Its modularity allows for a completely independent implementation of object representation and visual effects.其模块化允许一个完全独立的视觉效果和实施的对象表示。 GPU (Graphics Processing Unit) based approaches often lack this modularity and suffer from restrictions when a combination of rendering
12、methods (eghardware-supported 3D reconstruction of an actor combined with a shadow casting method and reflections) is needed. GPU(图形处理单元)的方法往往缺乏这种模块化和限制患有相结合的方法时,呈现(如硬件支持的三维重建方法的思考和铸造一个演员结合了阴影)是必要的。 Ray tracing also facilitates the combination process of the actor and the virtual scene (compositing)
13、.光线跟踪也促进合成)的结合过程中的演员与虚拟场景(。 The demand-driven concept of ray tracing in combination with the unrestricted shading possibilities allows new ways for implementing compositing.阴影的可能性无限制的需求与概念驱动的射线追踪组合允许实施合成新途径。 The concept of in-shader compositing moves compositing from a post-process directly into the
14、 shading calculations and thus allows the closest visual interaction between actor and scene.着色器概念中,从合成动作合成后处理计算直接进入阴影,从而使演员和场景之间的互动最亲密的视觉。 In the remainder of this paper, we give an overview of the state-of-the-art in interactive, distributed ray tracing within the field of MR rendering.在本论文的其余部分,我
15、们给出一个互动概述国家最先进的在-,分布在光线追踪渲染先生的领域。 The advantages of using ray tracing for virtual studio applications are pointed out and ray tracing based methods (video billboards and a 3D reconstruction shader based on visual hull rendering) for seamless actor insertion into virtual scenes are described.演播室应用虚拟的
16、优势为用射线跟踪,指出了和射线追踪的方法(视频广告牌和着色渲染三维重建基于视觉船体)的演员到虚拟场景的无缝插入描述。 Figure1. 图1。 A typical setup for an OpenRT interactive ray tracing system with streaming video textures. The video texture servers stream the video content via multicast networking to the rendering client cluster. 一个典型的设置,纹理视频流OpenRT一个具有交互光线
17、追踪系统。视频纹理流的客户端服务器群集通过多播网络视频内容的呈现。 The OpenRT server runs the rendering application, accomplishes texture synchronization and provides the video output. 该OpenRT应用服务器上运行的渲染,纹理同步完成,并提供视频输出。 2. 2。 Interactive Ray Tracing交互式光线追踪 There are several approaches to interactive ray tracing: Software ray tracin
18、g has been accelerated by new algorithmic approaches by more than a factor of 30 Wal04 on a single CPU.有几种方法射线追踪互动:软件射线追踪方法加速了新算法由30以上因素Wal04 在一个单一的CPU。 Ray tracing easily parallelizes linearly on shared-memory machines as well as on PC clusters. The OpenRT system WD03 is an example of such an inter
19、active ray tracing framework.线性并行射线跟踪轻松共享内存机以及基于PC集群。系统的OpenRT WD03 是一个框架的例子这种交互式光线追踪。 Another approach would be to use the programmability of modern raster graphics chips (GPUs).另一种方法是使用)可编程现代光栅图形芯片(GPU的。 However, this approach is restricted by the limited programming model PBMH02 .但是,这种方法是受制于有限的编程
20、模型 PBMH02 。 A better alternative is provided by a graphics hardware architecture especially designed to perform ray tracing, like the SaarCOR SWS02 , WSS05 system.提供一个更好的选择是由一个图形硬件建筑设计来完成,特别是光SaarCOR追踪,如SWS02 , WSS05 体系。 Software ray tracing offers a number of advantages over traditional, GPU based
21、rendering techniques MH99 .软件提供了基于射线追踪渲染技术的数字比传统的优势,GPU的MH99 。 The high modularity of a ray tracer allows to combine rendering effects in a very straightforward way.高度模块化的射线追踪的渲染相结合的方式允许在一个非常直接的影响。 Resource conflicts and limitations as experienced with GPUs do not occur.资源冲突和经验的局限性与GPU不发生。 Since sha
22、ding is performed in software, arbitrary complex shading algorithms (egglobal illumination methods BWS03 ) can be used.由于遮阳是软件执行中,任意复杂的着色算法(如全局照明方法 BWS03 )都可以使用。 The modularity also allows to use other geometry representations than triangles like spline surfaces (eg BWS04 ) or volumetric representat
23、ions (eg MFK04 ).该模块还允许使用(如声明以外的其他表面几何形状像三角形样条BWS04 )或如体积申述( MFK04 )。 The image-based visual hull shader presented below is an example for a non-triangle data representation.在图像的视觉呈现船体着色下面是一个代表性的例子为一个非三角形数据。 Ray tracing is output-sensitive, iethe computing power that is necessary to render an output
24、 frame depends mainly on the frame content.光线跟踪输出敏感,即计算能力是必要的渲染输出帧的内容,主要取决于框架。 Expensive shading calculations need only be computed for the visible parts of a scene.昂贵的阴影计算只需要计算的一个场景中可见部分。 Ray tracing is thus a demand-driven algorithm.因此,光线跟踪需求驱动的算法。 Another advantage of using ray tracing is its abi
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