数字图像处理光度立体视觉ppt课件.ppt
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1、信息视觉处理,光度立体视觉 Photometric Stereo,Materials from: http:/www.cs.cmu.edu/afs/cs/academic/class/15385-s06/lectures/ppts/,DC & CV Lab.CSIE NTU,双向反射分布函数(BRDF),The bidirectional reflectance distribution function is the fraction of incident light emitted in one direction when the surface is illuminated from
2、 another direction.ratio of the scene radiance to the scene irradiance,Bi-directional Reflectance Function,:Polar angle, :Azimuth angle,双向反射分布函数(BRDF),: polar angle between surface normal and lens center : azimuth angle of the sensor : emitting from : incident to : irradiance of the incident light a
3、t the illuminated surface : radiance of the reflected light : ratio of the scene radiance to the scene irradiance,Differential reflectance model:,双向反射分布函数(BRDF),定义:输出方向的辐射度与输入方向的辐照度的比率;BRDF可以从零(在该方向没有反射光)变化至无穷大(输出方向的单位辐射度来自于输入方向任意小的辐射度);BRDF在输入和输出方向是对称的。(著名的Helmholtz互易原理);尽管对于某些输入与输出的角度,BDRF可以较大,但对大
4、多数来说它不能大。事实上平均值必须相当小。,source,surfacereflection,surface,incidentdirection,bodyreflection,Body Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay, paper, etc,Surface Reflection:Specular ReflectionGlossy AppearanceHighlightsDominant for Metals,Image Intensity = Body Reflection + Su
5、rface Reflection,Mechanisms of Reflection,Body Reflection:Diffuse ReflectionMatte AppearanceNon-Homogeneous MediumClay, paper, etc,Surface Reflection:Specular ReflectionGlossy AppearanceHighlightsDominant for Metals,Many materials exhibitboth Reflections:,Example Surfaces,viewingdirection,surfaceele
6、ment,normal,incidentdirection,Lambertian BRDF is simply a constant :,albedo,Surface appears equally bright from ALL directions! (independent of ),Surface Radiance :,Commonly used in Vision and Graphics!,source intensity,source intensity I,Diffuse Reflection and Lambertian BRDF,Diffuse Reflection and
7、 Lambertian BRDF,CANT perceive the shape of the snow covered terrain!,CAN perceive shape in regions lit by the street lamp! WHY?,White-out: Snow and Overcast Skies,Assume Lambertian Surface with Albedo = 1 (no absorption) Assume Sky radiance is constant Substituting in above Equation:,Radiance of an
8、y patch is the same as Sky radiance ! (white-out condition),Diffuse Reflection from Uniform Sky,source intensity I,surfaceelement,normal,incidentdirection,viewingdirection,specular/mirror direction,Mirror BRDF is simply a double-delta function :,Valid for very smooth surfaces. All incident light ene
9、rgy reflected in a SINGLE direction (only when = ).,Surface Radiance :,specular albedo,Specular Reflection and Mirror BRDF,Observed Image Color = a x Body Color + b x Specular Reflection Color,R,G,B,Klinker-Shafer-Kanade 1988,Color of Source(Specular reflection),Color of Surface(Diffuse/Body Reflect
10、ion),Does not specify any specific model forDiffuse/specular reflection,Combing Specular and Diffuse: Dichromatic Reflection,Diffuse and Specular Reflection,diffuse,specular,diffuse+specular,Photometric Stereo,Image Intensity and 3D Geometry,Shading as a cue for shape reconstructionWhat is the relat
11、ion between intensity and shape?Reflectance Map,Surface Normal,surface normal,Surface Normal,Gradient Space,Reflectance Map,Relates image irradiance I(x,y) to surface orientation (p,q) for given source direction and surface reflectanceLambertian case:,Image irradiance:,Lambertian case,Reflectance Ma
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