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    [教学研究]银河战士另一个M隐藏物品收集攻略.doc

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    [教学研究]银河战士另一个M隐藏物品收集攻略.doc

    Missile TanksMain SectorMissile Tank 1 / Main SectorIn the hall just south of the purple boss, search for a hole in the floor on the east side of the room. Drop into this and use your Morph Ball Bombs on the grate you come to as you roll south and you'll roll right into the tank. Missile Tank 2 / Main SectorIn the bridge room, south of the first elevator room, search the south end of the room. Under the bridge, you can Kick Climb a pair of blocks to reach this Missile Tank. Missile Tank 3 / Main SectorAfter activating the power in the elevator room, drop down to the third extended platform on the west side. Roll into the small passage here for a Missile Tank. Missile Tank 4 / Main SectorIn the hall with the Zebbo Hive several rooms to the south of the Main Elevator, look for the source of the Zebbos (there won't be any Zebbos the first time you are in the room). They emanate from a hive in a shaft on the room's ceiling. Destroy the hive in First Person View and then Kick Climb up the shaft to reach a Missile Tank in a crate. Missile Tank 5 / Main SectorIn the second room to the east of your docked ship, a north-south corridor with a staircase, head up the stairs. From the upper landing, Space Jump to the south to land on a set of platforms. Bomb a grate on the southern platform. You can roll in the hole here to score a Missile Tank Missile Tank 6 / Main SectorIn the fourth room to the east of the docking bay with your ship is a tall room where you were knocked to the ground floor by a Zebbo at the very beginning of the game. Drop to the ground floor and enter Morph Ball form. Missile Tank 7 / Main SectorHead northeast from your docked ship until you come to the room with the stairs and a bathroom attached to the west wall. Head up the stairs and look for a Morph Ball hole behind the glass. Enter this hole and follow it back to the main docking bay. You'll find yourself on an upper ledge in the room with your ship. Grab the Missile tank here. Missile Tank 8 / Main SectorThis tank is located high above the first Kick Climb area you come to when heading northeast from your ship. To reach it, you must use the Shinespark. Get a running start from the upper level of the previous room to activate your Speedbooster. Stop in the bottom of the destroyed elevator shaft in the room to the north and Shinespark directly upwards. You can land in a secret room above the shaft with a Missile Tank. Missile Tank 9 / Main SectorEarly Game: If you don't snag this Missile Tank at the beginning of the game you'll have to wait until the very end to get it. On either side of the elevator leading down through the room full of Puffers are square Morph Ball holes. Enter Morph Ball form and jump into the left hole. Roll back to find a Missile Tank in a crate. Lay a Morph Ball Bomb to blow open the crate.Late Game: After you fight the giant space octopus in the northwest region of the main sector (in the Epilogue) you'll be able to access the top of an elevator shaft to the south of the Main Elevator. Unfortunately, the elevator will break as you use it. Drop a Power Bomb to melt its cracked glass panels when it comes to a halt and then drop to the ground. You can grab on to a Morph Ball tube that wraps around the back of the elevator. Enter the left side of the tube to score a Missile Tank. Sector 1Missile Tank 1 / Sector 1In the room with the glass atrium on the left, look for a Morph Ball-sized vent on the upper left. Jump up to grab onto it and then press UP to roll into it and grab the tank. Missile Tank 2 / Sector 1After shutting off the hologram in the room, head back down the path to the south. Some of the ship's hull will now be visible through the greenery. Climb these "steps" to the left to get to the Missile Tank. Missile Tank 3 / Sector 1In the small hallway to the north of the waterfall room, look to your left. A small portal is teeming with Zoomers. Roll into the hole and detonate a bomb to clear them. The Missile Tank is hiding in here. Missile Tank 4 / Sector 1Climb to the top of the destroyed elevator shaft after you drop the elevator on the Chameleon. On the right side at the very top you can enter a hole in the wall. Roll to the Missile Tank at the dead end. Missile Tank 5 / Sector 1In the tubes to the south of the observation deck, roll down the hill at maximum speed and keep rolling to skip right over the hole leading downwards. You may also jump over this hole to reach the Missile Tank. If you fall down the hole, lay bombs and jump repeatedly and you may be able to "bomb jump" up out of the hole. Missile Tank 6 / Sector 1Just past the Morph Ball tube with the cubes of garbage, destroy the piles of garbage in the ship's waste disposal area to reveal a tunnel in the corner of the room that leads up to this tank. It's behind bars in the next room. Missile Tank 7 / Sector 1On the Biological Experiment Floor, halfway up the spiral ramp you can jump down to a platform below the ramp to grab this tank. Missile Tank 8 / Sector 1In the retractable bridge room to the south of the north/eastern elevator room, retract the bridge. Hop down into the trench below the bridge. A tunnel here on the western wall leads to a dead end near the missile tank, however a tunnel marked in yellow at the south end of the bridge trench will take you right to the tank. Enter this tunnel on the stairs in Morph Ball form and follow it back until you stop. Lay a bomb and you'll find yourself in a room with a mysterious crate. Blow up the crate to reveal the tank. Missile Tank 9 / Sector 1Destroy the tentacle on the northern wall of the water-filled eastern corridor. Behind the tentacle is a Missile Tank in a tube. Jump up towards the tube to grip it and pull yourself in. Missile Tank 10 / Sector 1In the room with two pools and several water level controls, roll into the tube in the southwest corner of the room. A Missile Tank can be found here. Missile Tank 11 / Sector 1In the room with the elevator shaft with a Morph Ball launcher at the bottom, examine the southern ceiling in first-person view. You can lock on to a box hanging from the ceiling and shoot it with a missile. A missile tank will fall to the ground. Missile Tank 12 / Sector 1In the overgrown room with a massive spiral ramp in the center, run up the ramp until your Speed Booster activates. Keep going until you reach the dead end at the top and then Shinespark straight up. Direct your fall so you land on the platform with the Missile Tank. Missile Tank 13 / Sector 1In the crooked hallway with two Grapple Points on the ceiling - just north of the giant room with the overgrown spiral ramp - use the Grapple Beam to reach the raised area in the middle of the level. On the lower portion of the raised area, roll into the hole and bomb the stone blockage. Now, bomb the box in the small tunnel to find a Missile Tank. Missile Tank 14 / Sector 1In the circular room where you first fought the Chameleons (just north of the Main Elevator), look for a Grapple Point on the other side of one of the holes a Chameleon burst through early in the game. If you position yourself directly in front of it you can make it turn green. Use your Grapple Beam to reach the Missile Tank. Note: A Morph Ball tunnel here leads to the southwest region of the level. Missile Tank 15 / Sector 1In the room with the long ramp leading down into the room where you first fought the rolling Arachnus enemies, look for a hatch on the ceiling as you slide down the ramp. Use your Speed Booster to run back up the ramp to clear out all the vines. Slide back down and, this time, aim for the hatch the entire time as you slide. Charge your weapon and, if you get a lock on the hatch, immediately unleash a Super Missile to bust it open. This is not an easy maneuver and it may take several tries. Make sure you are charged up and ready to lock on as soon as you begin sliding! This will release a Grapple Point. Speed Boost back up the ramp and slide down again. This time, lock onto the Grapple Point and it will deposit you right at the missile tank. Missile Tank 16 / Sector 1To the north of the waterfall room is a room with a lush holographic overlay. Turn off the overlay by rolling up the tube to the holographic control panel. From the catwalk with the panel, aim a Super Missile at the panel on the far wall to remove it and reveal a Missile Tank. Space Jump over to the Missile Tank. Missile Tank 17 / Sector 1Just to the southwest of the Bioweapon Research Center elevator - where you fight Ridley - is a water-filled hallway. Use the Speed Booster to run right through the eastern panel of the submerged area and grab the Missile Tank on the far side. Missile Tank 18 / Sector 1Just to the north of the rainy room where you fought the wood monster is an L-shaped passage. Space Jump across the top of the room to find a Missile Tank on an obscured platform to the east. You can also use the Speed Booster and Shinespark to the right to reach the platform if you wish. Missile Tank 19 / Sector 1In the far northeast region of Sector 1 you'll find a hallway that's bisected by a glass wall. On the other side of the wall are plants and a glowing Charge Beam panel. Hit the panel with your Wave Beam in First Person View to activate it and open a door in the glass paneling. Enter it and run west to find a Missile Tank. Missile Tank 20 / Sector 1Just northwest of the waterfall room is an observation deck that overlooks the area. North of this is a hallway with a Super Missile door in it. Across from the Super Missile door is a small, hard-to-spot Morph Ball hole in the southeast corner of the hallway. Roll into this and bomb the crate to reveal a Missile Tank. Missile Tank 21 / Sector 1Note: This door may only unlock after you beat the Queen Metroid and return to the ship in the Epilogue! In the northwest area of Sector 1 are a series of hallways leading to a third-person area called the Breeding Room where you discovered the chicken-thing's first kill. The Breeding Room is at the north end of the hallways. A door just to the south of the door leading to the Breeding Room has a Kick Climb area that leads to a Missile tank. Missile Tank 22 / Sector 1In the northwest area of Sector 1 are a series of hallways leading to a third-person area called the Breeding Room where you discovered the chicken-thing's first kill. To access this area you had to enter a Morph Ball tunnel to bypass a Super Missile door. Take out that Super Missile door on your return visit and you'll be able to use the hallway to activate your Speed Booster. Run north through the Super Missile door and stop at the edge of the stairs. Shinespark straight up through the tall shaft here to find a secret area with a Missile Tank. Missile Tank 23 / Sector 1Just northwest of the waterfall room is an observation deck that overlooks the area. North of this is a hallway with a Super Missile door in it. Use your Super Missiles to open the door and grab the Missile Tank behind it. Missile Tank 24 / Sector 1Just northwest of the waterfall room is an observation deck that overlooks the area. North of this is a hallway with a Super Missile door in it. Run past the Super Missile door and drop down the elevator shaft. At the bottom of the shaft, walk into the adjacent room and look up at the ceiling. A tall shaft here leads upwards, parallel to the elevator shaft. Use the hallway filled with Puffers to the north to activate your Speed Booster and stop right under the tall shaft. Shinespark up the shaft. Halfway up the shaft is a Morph Ball tube that leads to a Missile Tank. Missile Tank 25 / Sector 1Use the grapple point behind the broken glass in the room where you fought the Chameleons for the first time to reach a hidden Morph Ball track. Take this track to the west and you'll find yourself in a subterranean hallway. A Missile Tank can be found above a fake ceiling in the tall shaft here. Drop down to the ground and use the east-west passage to run towards the shaft to activate the Speed Booster. Stop on the ramp and Shinespark upwards. You'll break through the ceiling and come to the hidden area at the top of your jump. The Missile tank is here. Missile Tank 26 / Sector 1This tricky Missile Tank is in the far east of Sector 1, in the large room just north of the Biosphere Test Area and Exam Center. You can spot the Missile Tank on a high ledge with a door behind it - but you cannot Space Jump to the ledge. To access this ledge, you need to backtrack to the large room where you fought the Wood Monster to the north of the Navigation Booth. On the east side of this room is a track marked with a yellow line that you can use to activate your Speed Booster and break through a low vine-covered wall. This leads back to a hidden passage and then to the ledge with the Missile Tank. Sector 2Missile Tank 1 / Sector 2In the snow-filled hallway to the north of the Main Elevator you'll find some toppled ice columns. Search under these to find a Missile Tank sitting right out in the open. Roll into it to collect it. Missile Tank 2 / Sector 2In the room with the shielded millipede-like enemy hanging from the ceiling, jump into the water and search the eastern side of the room for a Missile Tank. Missile Tank 3 / Sector 2In the room where you battle the first Space Pirate, don't go through the eastern door just yet. Look just to the right of the door and you may spot a small stream emanating from a low cave opening. Roll into this in Morph Ball form to score a Missile Tank.Missile Tank 4 / Sector 2In the room with the Kick Climb section, look for a Morph Ball track above the southwestern door. You can jump and grab the end of this and then roll inside of it. Follow the track all the way to the Missile Tank in a secret room above the level. Missile Tank 5 / Sector 2In the room with fans and the dead creature that seems to exhibit Metroid-like wounds, freeze the middle fan with a blast from your Ice Beam. You'll have to lock on in First Person View and fire a charged shot at it to stop its motion. Climb into the area beneath the fan and roll all the way back. You'll find a crate with a Missile Tank inside at the end. Missile Tank 6 / Sector 2In the northeast corner of the upper level of the Water Tank, look for a small, square vent. Jump up and grab onto it to find a tunnel that leads to a Missile Tank. Missile Tank 7 / Sector 2From the small cave where you received the first E-Recovery Tank, back track to the ramp in the hallway to the south (across the ice bridge). Here, switch to First Person View and examine the ceiling above the ramp. You can clear out some blockage up here with a missile. This reveals a tank. To get this, run ba

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