扫雷程序代码.docx
扫雷程序代码/*挖雷游戏,仿windows,version 0.1湖北工程学院计算机学院,xhx修改自网络源代码游戏控制:f:标记有雷,a:自动挖开,q:不确定,空格或回车:挖雷,ESC:退出游戏*/#include <graphics.h>#include <conio.h>/*定义有效的键值*/#define ENTER 13#define ESC 27#define SPACE 32#define UP 72 #define DOWN 80 #define LEFT 75 #define RIGHT 77#define LOWERF 'f'#define UPPERF 'F'#define LOWERA 'a'#define UPPERA 'A'#define LOWERQ 'q'#define UPPERQ 'Q'/*定义雷区方块的尺寸*/#define ROW 16#define COL 16#define STARTX (getwidth-ROW*SIZEX)/2#define STARTY (getheight-COL*SIZEY)/2#define SIZEX 30#define SIZEY 30#define UNFLAG 0 /*未标记或挖开*/#define FLAGED 1 /*已标记为雷*/#define QUESTION 20 /*不能确定*/#define EXPLOD 30 /*踩雷*/#define OPEN 40 /*挖开*/int tableROWCOL; /* 雷区各方块是否有雷*/int numROWCOL; /*雷区各方块周围的雷数*/int flagROWCOL; /*雷区各方块的状态*/int pi,pj; /*光标当前位置*/int di8=-1,-1,0,1,1,1,0,-1; /*方块八向偏移量*/int dj8=0,1,1,1,0,-1,-1,-1;/*获取按键信息,返回有效的操作值*/int getKey(void)while(1)if(kbhit)int key=getch;switch(key)case ENTER:case UP:case DOWN:case LEFT:case RIGHT:case ESC:case SPACE:case LOWERF:case UPPERF:case LOWERA:case UPPERA:case LOWERQ:case UPPERQ: return key;/*随机生成地雷的分布*/void generateMineint totalMine;int i,k;int ri,rj;int ni,nj;static int seed=0;totalMine = ROW * COL / 6;memset(table, 0 ,sizeof(table);memset(num, 0 ,sizeof(num);srand(seed+);for(i=0;i<totalMine;i+)dori = rand%ROW;rj = rand%COL;while(tablerirj);for(k=0;k<8;k+)ni = ri + dik;nj = rj + djk;if(ni>=0 && ni< ROW && nj>=0 && nj<COL) numninj+;tablerirj = 1;memset(flag,UNFLAG,sizeof(flag);/*绘制小方块*/void drawBlock(int i, int j)int x,y,xx,yy;int color;int mx,my;x = STARTX+j*SIZEX;y = STARTY+i*SIZEY;xx = x+SIZEX-1;yy = y+SIZEY-1;color = (flagij=UNFLAG)?LIGHTGRAY:DARKGRAY;setcolor(WHITE);rectangle(x,y,xx,yy);setfillstyle(color,SOLID_FILL);floodfill(x+1,y+1,WHITE);setcolor(WHITE); line(x,y,xx,y);line(x,y,x,yy);setcolor(BLACK); line(xx,y,xx,yy);line(x,yy,xx,yy);if(pi=i && pj=j)setcolor(RED);rectangle(x+1,y+1,xx-1,yy-1);mx = x+5;my = y+5;setcolor(WHITE);setbkmode(TRANSPARENT);switch(flagij)case UNFLAG:outtextxy(mx,my,"");break;case FLAGED:outtextxy(mx,my,"F");break;case QUESTION:outtextxy(mx,my,"?");break;case EXPLOD:outtextxy(mx,my,"*");break;case OPEN:if(numij>=1 && numij<=8)char buf3;itoa(numij,buf,10);outtextxy(mx,my,buf);break;/*绘制雷区*/void drawTableint i,j;for(i=0;i<ROW;i+)for(j=0;j<COL;j+) drawBlock(i,j);/*初始化游戏*/void newGamecleardevice;generateMine;pi = pj = 0;drawTable;outtextxy(100,560,"游戏控制:f:标记有雷,a:自动挖开,q:不确定,空格或回车:挖雷,ESC:退出游戏");outtextxy(200,580,"用方向键头移动光标");/*判断游戏是否胜利*/int checkWinint i,j;for(i=0;i<ROW;i+)for(j=0;j<COL;j+)if(tableij = 0 && flagij != OPEN) return 0;return 1;/*判断游戏是否重新开始*/int confirm(int res)char buffer100;int kk;if(res = 1) strcpy(buffer,"恭喜您,过关了!想再来一盘吗(Y/N)?");else if(res = -1)strcpy(buffer,"My GOD,聪明若你竟然输了。不服气?再来一盘 (Y/N)?");else strcpy(buffer,"还想再玩一盘吗(Y/N)?");setcolor(WHITE);outtextxy(0,0,buffer);kk = getch;if(kk = 'Y' | kk = 'y') return 0;return 1;/*光标上移一格*/void moveUpif(pi>0)pi-;drawBlock(pi,pj);drawBlock(pi+1,pj);/*光标下移一格*/void moveDownif(pi<ROW-1)pi+;drawBlock(pi,pj);drawBlock(pi-1,pj);/*光标左移一格*/void moveLeftif(pj>0)pj-;drawBlock(pi,pj);drawBlock(pi,pj+1);/*光标右移一格*/void moveRightif(pj<COL-1)pj+;drawBlock(pi,pj);drawBlock(pi,pj-1);/*标记有雷*/void flagBlock(int i,int j)if(flagij = FLAGED)flagij = UNFLAG;else if(flagij = UNFLAG)flagij = FLAGED;drawBlock(i,j);/*标记不确定*/void questBlock(int i,int j)if(flagij = QUESTION)flagij = UNFLAG;else if(flagij = UNFLAG) flagij = QUESTION;drawBlock(i,j);/*挖雷*/int openMine(int i,int j)int ii,jj,k;if(flagij = OPEN) return 0;if(tableij) /*meet a mine*/for(ii=0;ii<ROW;ii+)for(jj=0;jj<COL;jj+)if(tableiijj && flagiijj = UNFLAG)flagiijj = EXPLOD;drawBlock(ii,jj);return -1; /*游戏失败*/elseflagij = OPEN;drawBlock(i,j);if(numij=0)for(k=0;k<8;k+)int ni = i + dik;int nj = j + djk;if(ni>=0 && ni< ROW && nj>=0 && nj<COL)openMine(ni,nj);return 0;/*自动挖开*/int autoOpen(int i,int j)int k,c=0;int ni,nj;int ret=0;if(! (flagij = OPEN) return 0;for(k=0;k<8;k+)ni = i + dik;nj = j + djk;if(ni>=0 && ni< ROW && nj>=0 && nj<COL)if(flagninj = FLAGED) c+;if(c = numij)for(k=0;k<8;k+)int ni = i + dik;int nj = j + djk;if(ni>=0 && ni< ROW && nj>=0 && nj<COL)if(flagninj = UNFLAG)if(openMine(ni,nj) = -1) ret = -1;return ret;/*主函数*/int mainint gameRes; /*记录游戏结束的结果状态:0表示退出游戏;-1游戏失败; 1为胜利。*/initgraph(800, 600); /*初始化图形显示方式*/setbkcolor(HSLtoRGB(240, 0.5, 0.5); /*设置图像背景色*/cleardevice;donewGame; /*初始化新的游戏*/gameRes=0;/*main loop dealing with keystroke messages*/doint key = getKey; /*读入操作信息*/if(key = ESC) break;switch(key) /*对其他有效操作的处理*/case ENTER: case SPACE: gameRes = openMine(pi,pj);break;case UP: moveUp;break;case DOWN: moveDown;break;case LEFT: moveLeft;break;case RIGHT: moveRight;break;case LOWERF: case UPPERF: flagBlock(pi,pj);break;case LOWERA: case UPPERA: gameRes = autoOpen(pi,pj);break;case LOWERQ:case UPPERQ: questBlock(pi,pj);break;if(checkWin) gameRes = 1; while(!gameRes); while (!confirm(gameRes) ;return 0;