三国全面战争 修改马的速度.docx
三国全面战争 修改马的速度以赤兔马为例,打开descr_model_battle 查找赤兔马,;赤兔马type sanguo_horse_ctmskeleton fs_cataphract_horsescale 0.875indiv_range 40texture saxons, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture franks, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture sassanids, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture slavs, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture slave, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture empire_east, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture empire_west, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture empire_west_rebels, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture empire_east_rebels, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture romano_british, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture sarmatians, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture alemanni, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture vandals, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture celts, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture goths, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture ostrogoths, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture berbers, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture moors, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture huns, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture white_huns, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture burgundii, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture lombardi, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgatexture roxolani, bi/data/models_unit/sanguo/textures/sanguo_horse_ctm.tgamodel_flexi bi/data/models_unit/sanguo/sanguo_horse_bmyz.CAS, 25model_flexi bi/data/models_unit/sanguo/sanguo_horse_bmyz1.CAS, 55model_flexi bi/data/models_unit/sanguo/sanguo_horse_bmyz2.CAS, 80model_flexi bi/data/models_unit/sanguo/sanguo_horse_bmyz3.CAS, maxmodel_sprite lombardi, 100.0, bi/data/sprites/lombardi_horse_light_sprite.sprmodel_sprite 100.0, bi/data/sprites/sanguo_horse_ctm_sprite.sprmodel_tri 700, 0.3f, 0.3f, 0.3f主要改的就是红色的部分。 把fs_cataphract_horse 改成fs_fast_horse然后再进游戏,会发现赤兔马比以前快多了,弓箭手刚放一轮箭,就已经冲到面前了。