贪吃蛇 C语言代码.docx
贪吃蛇 C语言代码#include<stdio.h>#include<stdlib.h>#include<conio.h>#include<time.h>#include<windows.h>#define HEAD 300#define FOOD 400int point=0;void welcprintf("nnnnnnttt欢迎来到游戏世界贪吃蛇nn");printf("ttt此游戏用键盘的方向键控制即可。n");printf("nttt相反的方向的话是暂停。n");printf("nttt请按任意键进入游戏。");getch;void drawpt(int a,int x,int y)/人工画图程序 if(x=0)printf("tt");return ;if(y=0) printf("ttt");return ;if(x=16)/其中,规定区域长度是16*16printf("n");return ;if(y=16) /其中,规定区域长度是16*16printf("tt");if(x>0&&x<16&&y>0&&y<16)if(a=0)printf("");else printf("");return ;void draw(int (*sna)17)int i,j;system("cls");for(i=0;i<17;i+)for(j=0;j<17;j+)drawpt(snaij,j,i);printf ("总成绩为%d",point);int randnosrand(time(NULL); /运用随机函数,取随机数,出现食物用return rand%15+1;/判断游戏是否结束bool judgeGO(int (*sna)17)int x,y,i=0,max=0,count=0;for(x=0,y=0;y<17;y+)if(snaxy=HEAD)/判断头部是否在最外层的。return false;for(x=16,y=0;y<17;y+)if(snaxy=HEAD)return false;for(y=0,x=0;x<17;x+)if(snaxy=HEAD)return false;for(y=16,x=0;x<17;x+)if(snaxy=HEAD)return false;for(x=0;x<16;x+)for(y=0;y<16;y+)if(max<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)max=snaxy;/这个也是求头部之后的/for(i=0;i<max;i+)for(x=1;x<16;x+)for(y=1;y<16;y+)if(snaxy=i+1)count+;/吃一个食物,贪吃蛇长度加一/point=(count-3)*10;if(count!=max)/判断身体部分是否连续/return false;return true;/游戏结束显示/void gameoversystem("cls");printf("nnnnnnnn");printf("tttt");printf("游戏结束n");printf("nnn");printf("tttt您的得分为:%d",point);printf("ttt");printf("nnnttt按Esc键退出,按任意键重新开始。n");/*-*/*全程标记法,从尾巴开始123456.HEAD,食物是FOOD。*/void marksnvoid downmove(int (*sna)17);void upmove(int (*sna)17);void leftmove(int (*sna)17);void rightmove(int (*sna)17);int judgeF(int (*sna)17,int keym);int snake1717=0;/-各种东西初始化-/int x=10,y=10,key,key1;/食物的初始位置snake11=1;/贪吃蛇身体的初试位置snake12=2;snake13=3;snake23=HEAD;/贪吃蛇头的初试位置while(snakexy!=0)x=randno;y=randno;snakexy=FOOD;draw(snake);/*-*/*-控制的部分-*/while(judgeGO(snake)key=getch;switch(key)case 72:/向上键控制贪吃蛇往上while(!kbhit&&key1!=80&&judgeGO(snake)if(judgeF(snake,key)draw(snake);Sleep(100);continue;upmove(snake);draw(snake);key1=key;/这里的key1是就来标记上一步的方向,这样相反的方向就暂停了。Sleep(100);break;case 80:/向下键控制贪吃蛇往下while(!kbhit&&key1!=72&&judgeGO(snake)if(judgeF(snake,key)draw(snake);Sleep(100);continue;downmove(snake);draw(snake);key1=key;Sleep(100);break;case 75:/方向左键控制贪吃蛇往左走while(!kbhit&&key1!=77&&judgeGO(snake)if(judgeF(snake,key)draw(snake);Sleep(100);continue;leftmove(snake);draw(snake);key1=key; Sleep(100);break;case 77:/方向右键控制贪吃蛇往右走while(!kbhit&&key1!=75&&judgeGO(snake)if(judgeF(snake,key)draw(snake);Sleep(100);continue;rightmove(snake);draw(snake);key1=key; Sleep(100);break;case 27:/键盘的综合应用exit(0);default:switch(key1)case 72:while(!kbhit&&judgeGO(snake)upmove(snake);draw(snake);break;case 80:while(!kbhit&&judgeGO(snake)downmove(snake);draw(snake);break;case 75:while(!kbhit&&judgeGO(snake)leftmove(snake); draw(snake);break;case 77:while(!kbhit&&judgeGO(snake) )rightmove(snake);draw(snake);break;/是否继续游戏gameover;if(getch=27)exit(0);elsemarksn;getch;/上下左右移动void downmove(int (*sna)17)int x=0,y=0,mark=0;for(x=0;x<16;x+)for(y=0;y<16;y+)if(snaxy!=0&&snaxy!=HEAD&&snaxy!=FOOD)snaxy=snaxy-1;/前面已经说了,12345.标记法,减去1的话,除了头部以外其他的就移动了。for(x=0;x<16;x+)for(y=0;y<16;y+)if(mark<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)mark=snaxy;/这个是求头部之后的值。for(x=0;x<16;x+)for(y=0;y<16;y+) if(snaxy=HEAD)snax+1y=HEAD;/头部的移动,snaxy=mark+1;/头部的赋值。return;void upmove(int (*sna)17)int x=0,y=0,mark=0;for(x=0;x<16;x+)for(y=0;y<16;y+)if(snaxy!=0&&snaxy!=HEAD&&snaxy!=FOOD)snaxy=snaxy-1;/前面已经说了,12345.标记法,减去1的话,除了头部以外其他的就移动了。for(x=0;x<16;x+)for(y=0;y<16;y+)if(mark<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)mark=snaxy;for(x=0;x<16;x+)for(y=0;y<16;y+) if(snaxy=HEAD)snax-1y=HEAD;/头部的移动,snaxy=mark+1;/头部的赋值。return;void leftmove(int (*sna)17)int x=0,y=0,mark=0;for(x=0;x<16;x+)for(y=0;y<16;y+)if(snaxy!=0&&snaxy!=HEAD&&snaxy!=FOOD)snaxy=snaxy-1;/前面已经说了,12345.标记法,减去1的话,除了头部以外其他的就移动了。for(x=0;x<16;x+)for(y=0;y<16;y+)if(mark<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)mark=snaxy;for(x=0;x<16;x+)for(y=0;y<16;y+) if(snaxy=HEAD)snaxy-1=HEAD;/头部的移动,snaxy=mark+1;/头部的赋值。return;void rightmove(int (*sna)17)int x=0,y=0,mark=0;for(x=0;x<16;x+)for(y=0;y<16;y+)if(snaxy!=0&&snaxy!=HEAD&&snaxy!=FOOD)snaxy=snaxy-1;/前面已经说了,12345.标记法,减去1的话,除了头部以外其他的就移动了。for(x=0;x<16;x+)for(y=0;y<16;y+)if(mark<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)mark=snaxy;for(x=0;x<16;x+)for(y=0;y<16;y+) if(snaxy=HEAD)snaxy+1=HEAD;/头部的移动,snaxy=mark+1;/头部的赋值。return;int judgeF(int (*sna)17,int keym)int randno;int x,y,mark=0,i=randno,j=randno;for(x=0;x<16;x+)for(y=0;y<16;y+)if(mark<snaxy)if(snaxy!=HEAD&&snaxy!=FOOD)mark=snaxy;for(x=0;x<16;x+)for(y=0;y<16;y+)if(snaxy=HEAD)if(snax-1y=FOOD&&keym=72)snax-1y=HEAD;snaxy=mark+1;while(snaij!=0)i=randno;j=randno;snaij=FOOD;return 1;if(snax+1y=FOOD&&keym=80)snax+1y=HEAD;snaxy=mark+1;while(snaij!=0)i=randno;j=randno;snaij=FOOD;return 1;if(snaxy+1=FOOD&&keym=77)snaxy+1=HEAD;snaxy=mark+1;while(snaij!=0)i=randno;j=randno;snaij=FOOD;return 1;if(snaxy-1=FOOD&&keym=75)snaxy-1=HEAD;snaxy=mark+1;while(snaij!=0)i=randno;j=randno;snaij=FOOD;return 1;return 0;/主函数int main(void) welc;marksn;return 0;