我的黑客帝国经历电影工作指南.ppt
My Matrix Experience,A Survival Guideto Working with Movie Licenses Stuart RochExecutive ProducerShiny Entertainment,Hello,my name is.,Stuart RochExecutive Producer Virgin Interactive Quality Assurance&Assistant Designer Freakboy(N64)Shiny Entertainment-Designer,Producer,Executive Producer Wild 9(PlayStation)Stunt Copter(PlayStation)Messiah(PC)Sacrifice(PC)Enter the Matrix(PS2,Xbox,GameCube,PC),My Matrix Experience:A Survival Guide to Working with Movie Licenses,Past experience provided a useful groundwork for Enter the Matrix but this film license led the team into uncharted territory.,Lets get right to the point,Everyones going to do it this way.The development model used for The Matrix license is the future for games based on movies and other licensed properties.Learn to do it the Hollywood way!,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Overview,Welcome to Hollywood And now for something completely differentWhat is the Matrix?Who,What,Where,When,Why choosing the right chairIts a Wrap!Post-production headaches and other last minute landmines to avoid,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Hollywood is Different,Effectively bringing a Hollywood franchise to the gaming market takes special considerations.Different mind set Different perspective Different goals,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game The Landscape of Hollywood,Relationships,Relationships,Relationships.,Pay attention!Youll see this point several times No job security in Hollywood Competition can breed friction More politics than youre used to Relationships are what careers are built upon Be aware of this dynamic Different teams=different players,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game Egos and Relationships,Youll Need a New Approach,Face it this isnt a normal project Learn to make compromises early and often Less control over creative and deliverables“But they just dont get it!”,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game Different Perspectives,Planning,Planning,Planning,When it comes to project management and planning,the movie industry is miles ahead of the gaming industry.Proper planning means:Predicting and avoiding the roadblocks Getting everything you need before its gone Making the licensor happy Making yourself happy,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game A Well Developed Plan,Flexible,Flexible,Flexible,You are not in the drivers seat.Making a game for yourselfvs.Making a game for a third-party licensor,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game Mind Like Water,Ingredients of a Great Game,This film just had to be made into a game!Great support from our publisher and license partners The Brothers areavid gamers Shiny had an“all-access”pass,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What is the Matrix?The Unique Opportunity,Larry and Andy Wachowski,The keys to the success The creative inspiration The shield in times of trouble The best critics Always pushing to next level,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What is the Matrix?The Brothers,Game developers are part of the project,not just another company making lunchboxes.,The Players,Eon EntertainmentInteractive DepartmentCrew members in U.S.and AustraliaOscar-winners on the rosterWarner Bros Interactive EntertainmentA new license paradigmShiny EntertainmentDavid Perry,PresidentInfogramesLeaving Interplay,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What is the Matrix?The Players,The Game Developers,Enter the Matrix is Shinys largest,most complex project ever.XX Designers,XX Programmers,XX Artists,XX Producers,XX Animators,XX Sound Designers,XX Facial Capture Animators,XX Cut-Scene Artists and Editors,XX IT Department,XX Admin Team,XX ContractorsTotal:XXBy contrast,Sacrifice,winner of 40+industry and press awards,had just 20 team members.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What is the Matrix?The Game Developers,The Movie Lifespan,This is the simple version,from an outsiders perspective.The actual lifespan is more complex.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Making the Movie,Pre-Production,Principalphotography,Post-Production,Pre-Production,Skeleton crew ramping up for production.Continual script-polishing.Most talent is on board,but may not yet be signed to contracts.Pre-visualization of key scenes underway.This is the quiet before the storm.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Pre-Production,Principal Photography,Sole focus is photography shooting the scenes.Film crew and talent are fully staffed and working.Three or more units working simultaneously on a large scale production.The shoot is nearly a 24-hour operation.Department heads working insane hours.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Principal Photography,Post-Production,Production is winding down,but its far from over.Editing is primary focus.Ongoing work in areas of visual and sound effects;music and orchestration;marketing;public relations.Size of film crew is reduced significantly.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Post-Production,The Game in Relation to the Film,Doing the Deal Establishing the Primary Point of Contact Key Traits of the PPOC Establishing the Game Design The Importance of a Preliminary BudgetThese are the early keys to your success with the license.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Early Keys to Success,Get It in Writing,The right deal protects the team.locks the developer into the license.gives you access to the film and assets.Hollywood:Intent vs.ContractNo contract=no assets=no game.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Doing the Deal,The Primary Point of Contact,Single resource to talk to the film production staff Key Executive-Mover,Shaker,Decision-Maker Tasks Overall project-leader.Champions the developer to the film.Educates the film about the game.Key asset-gatherer.Professionalism smoothes the relationship,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Establishing the Primary Point of Contact,PPOC,Must-Have Traits,Listens twice as much as he/she talks.Patience is more than just a virtue.World-class problem-solver.Thick skin more like rhino hide,actually.Able to be on the road for long periods.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Key Traits of the Primary Point of Contact,Getting the Design Down,Timing is everything.Lock down the script,but be prepared for changes at any time.Writing dialogue is an art.Dialogue and characterizations change.Version control is crucial!,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Establishing the Game Design,Money Matters,Building a game/film budget.Right down to the staplers and folding tables Hollywood budgets can be inflexible except when they arent.The budget-flexibility double-standard.Dont go over budget!Overages may come out of the developers pocket.The moral of the story plan,plan,plan.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game The Importance of a Preliminary Budget,Production,Be Open to Change The Hollywood Way Unique Team ManagementRemember!Youll need a different approach.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Production Going in with the Right Attitude,Be Open to Change,You are not in control any more,remember?Youre a hired gun.Youre implementing someone elses vision.The film isnt interested in your problems.Directors want to see it done their way.Take it as a challenge,not a frustration.The film will request changes right up until the game ships.They expect the ability to make changes at the last minute Plan for change and avoid the headaches.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Production Be Open to Change,The Hollywood Way,The film is less flexible than you are.Service the film,implement the vision Dont try to muscle anyone youll lose.The film expects things to be done their way.Again,youre role is to implement their vision.Expect to be looked down upon.Its not personal.The film business is much older than games.Forward-thinking is crucial.Hollywood is proactive,games are reactive.The pipeline is flawed,so think ahead.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Production The Hollywood Way,Unique Team Management,Manage the“Us vs.Them”mentality.Cant eradicate it,just manage it.Champion the film to the game crew Deal with the loss of creative freedom.But rubbing shoulders with film is a good thing!Learn the ropes of a new approval process.Work with the pipeline,not against it.Teach the team to trust the film.Recognize and promote the positives youre far more likely to sell more games!,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Production Unique Team Management,Getting the Materials You Need,Asset Acquisition and Control Common Types of Assets Digital Photography Cyber-Scanning Motion Capture Facial Capture ADR Voice Recording,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Gathering Assets on Location,Asset Acquisition and Control,Planning,planning,planning.Coordinate with the films shooting schedule.You can never go back and get more.Sets are torn down,talent goes to next project.Plan everything fully and carefully.Make friends with your design document.Dont just take the get-it-all blanket approach.Asset control is important.Dont.Mess.With.The.Relationship.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Asset Acquisition and Control,Common Types of Assets,StoryboardsPre-visualization illustrationsConstruction plansScript revisionsCostume sketchesFabric samplesDigital photosConceptual illustrationsSet blueprintsOverall set photosDetailed set photos,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Common Types of Assets,Prop photosVehicle photosVehicle cyber-scansCharacter reference photosCostume concept artworkCharacter cyber-scansADR recordingMotion capture assetsFacial capture assetsRough cut clips,Digital Photography,Invaluable asset for set,prop,vehicle and character modeling.Cameras Lenses Cable releases and remotes Tripods Batteries Backdrops Video cameras Light packages,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Digital Photography,Digital Photography,cont.,Set lighting vs.house lighting Set lighting is always best.Consistency is key.Texture photos Talent positioning Quick and efficient Sample photo checklist Refer to hand out,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Digital Photography,cont.,Cyber-Scanning,Good scans vs.bad scans.Mobile scanning vs.location scanning.Head Body Hands,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Cyber-Scanning,Motion Capture,Motion capture is a topic in itself.Take the time to choose the right technology.The tech used for this game is likely already obsolete.Plan your costs,use your budget.Youll need plenty of extra space.Be aware of special prop needs.Special construction needs.Entirely separate asset pipeline.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Motion Capture,Facial Capture,Again,take the time to choose the right technology.Vicon system used for Enter the Matrix Custom rig Standard cameras vs.IR cameras Plan your costs accordingly.Space considerations Can use a standard ADR studio,with equipment outside.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!Facial Capture,ADR Voice Recording,Special timing considerations Perform this task after the cinematic scenes are shot.Plan your video assembly carefully.Special editing considerations Youll need more“A”takes than you think.Youve got only one shot to cover all the bases!Generic lines and cineractive lines Fight efforts and facial expressions,&phoneme list Promotional lines,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Action!ADR Voice Recording,Working on the Set,Choosing the Right People for the Job Working with the Talent Set Etiquette Hollywood Relationship Management,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Working on the Set Swimming with sharks;choosing the right chair,Choosing the RightPeople for the Job,Not everyone is able to work effectively in a Hollywood environment.Relationships are everything!Carefully choose who interacts with the film.Can they get the job done?Can they do it in a professional manner?,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Working on the Set Choosing the Right People for the Job,Working with the Talent,Philosophy of relationship-building on the set Theyre just normal people,right?Yes,but normal people dont have bodyguards.Let the talent come to you.Look at the situation from their perspective.Be professional at all times.One point-of-contact working with talent.Actors are self-conscious.Get in and get out.Respect their time.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Working on the Set Working with the Talent,Set Etiquette,Be very quiet and very still!Stay out of the way.Dont ever sit down unless invited to do so.Dont wander around sets.No cell phones.Dont touch any set components.Respect the on-set hierarchy.Let your film rep speak for you.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Working on the Set Set Etiquette,Hollywood Relationship Management,Hollywood is built on relationships and egos.Never make someone on the film look bad.Dont get into a pissing match.Youll lose.Youll never force the film into doing something it doesnt want to do.You are a small fish in a very big pond.Any film producer can politically outplay the best game producer.Prepare to be challenged,prepare to learn,and prepare to learn some from the school of hard knocks.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Working on the Set Hollywood Relationship Management,Parting Shots,Hollywood is built on relationships and egos.Relationships are the key to acceptance and effectiveness in Hollywood.Embrace different perspectives on traditional game development.Movies are a very mature industry.The gaming industry has a lot to learn.Working with Hollywood requires meticulous planning.Every bolt and nail is accounted for.Prepare for unusual levels of flexibility.Check