无缝融合为特征的泛在学习空间构建及其案例课件.pptx
无缝融合为特征的泛在学习空间构建及其案例The Construction and Case Study of Ubiquitous Learning Space Characterized by Seamless Integration,Content,当前趋势 Current Tendency,支撑技术 Support Technology,设计模型 Design Model,实践案例 Practical Case,泛在学习空间当前趋势The Current Tend of U-Learning Space,InformationTransfer,Authority-Centered,Recipient- Centered,Decentralized,Centralized,Team-Centered,SkillsTransfer,Classroom Learning,E-Learning,Empowered,Controlled,M-Learning,KnowledgeCreation/Exchange,Real Work &LearningIndistinguishable,U-Learning (cloud),Pre-Web,Now,Future,Open up time and placefor learning,Open up time and placefor extended operations andimproved decision making,Data and analysis whereand when you need it,Personal Devices,Community-Centered (real and virtual),数字化学习的发展 E-learning Development,永久性Permanency,教学行为的场景性Situating of Instructional Activities,交互性Interactivity,即时性Immediacy,易获取性Accessibility,泛在学习的特点 Characteristics of U-Learning,学习空间 Learning Space,21世纪的学习空间应该能够激发学习者的学习动机,促进学习者进行学习活动,支持多种学习模式,为学习者提供个性化、多样化的学习环境,并能够灵活地应对学习者不断变化的学习需求。A learning space should be able to motivate learners and promote learning as an activity, support collaborative as well as formal practice, provide a personalised and inclusive environment, and be flexible in the face of changing needs.英国联合信息系统委员会(JISC)21世纪学习空间设计指南Designing Spaces for Effective Learning-A guide to 21st century learning space design (JISC),同伴互助学习空间Peer-assisted Learning Space,沉浸式学习空间Immersive Learning Space,学习空间 Learning Space,外部学习空间External Learning Space,个人学习空间Personal Learning Space,学习空间 Learning Space,新兴技术对泛在学习的支持Using Emerging Technology to Support U-Learning,虚拟现实Virtual Reality,云计算Cloud Computing,物联网IOT,学习分析技术Learning Analytics,可穿戴技术Wearable Technology,基于手势的计算Gesture-based Computing,增强现实Augmented Reality,四大种类 The Four Types,虚拟现实 Virtual Reality,增强现实 是指通过电脑技术,将虚拟的信息应用到真实世界,真实的环境和虚拟的物体实时地叠加到了同一个画面或空间同时存在。Augmented reality(AR) applies virtual information to real-world environment by using computer technology. The superposition of the real environment and the virtual objects exist at the same time in same space.,增强现实 Augmented Reality,从真实世界中获取虚拟信息Getting virtual information from the real world,将虚拟信息应用到真实世界Applying virtual information to the real world,增强现实 Augmented Reality,增强现实眼镜AR Glasses,它可以利用声音指令来操控眼镜,让佩戴者能够观察到与周围环境相关的信息和数据。Voice commands can be used to control glasses and thus help the wearer obtain the information and data from the environment.,增强现实 Augmented Reality,知识可视化Knowledge Visualization 实时交互性Real-time Interactivity 超现实感官体验Surreal Sensory Experience 跨时空体验式学习Experiential Learning Across Time and Space 虚实结合的学习环境Virtual-real Synthesis Learning Environment ,增强现实 Augmented Reality,泛在学习Ubiquitous Learning,无缝学习Seamless Learning,泛在学习的发展The Development of U-Learning,泛在学习空间发展趋势The Development Trend of U-Learning Space,正式和非正式学习融合,学习空间的个性化和社会化融合,以提升学习成效为目标涵盖多种学习模式,跨平台、跨现实的技术融合,学习空间、技术、教学法融合,The integration of learning space, technology and teaching method,Encompassing multiple learning modes in order to enhance learning outcomes,The integration of personal and social learning space,The integration of cross-platform and cross-reality technology,The integration of formal and informal learning,无缝融合Seamless Integration,泛在学习空间设计模型The Design Model of U-Learning Space,无缝为特征的泛在学习模式U-Learning Modes Characterized by Seamless Intergration,泛在学习空间概念模型The Conceptual Model of U-Learning,泛在学习空间设计的综合模型The Comprehensive Model of U-Learning Space Design,重视学习空间技术的创新Focus on learning space technology innovation重视技术、教学法与学习空间的结合Focus on the combination of technology, teaching methods and learning space重视学习者多样性的特征Focus on the diverse characteristics of learners 重视学习者支持服务Focus on learner support services,泛在学习空间实践案例The Practical Case of U-Learning,跨媒体多屏无缝互动学习空间中的泛在学习课件A U-learning courseware based on the cross-media, multi-screen, seamless interactive learning space.,泛在学习空间设计案例The Design Case of U-Learning Space,星空探秘太阳系的八大行星The Eight Planets in the Solar System,学习者特征 :多年龄段多终端的终身学习者Learner Characteristics: Multi-aged lifelong learners with multi terminals学习场所 :课堂、工作生活场所 Learning space: classroom, working and living space技术 Technology:技术设计:情景模拟、增强现实、幻影成像、互动游戏、移动App、微信、多屏互动Technology Design: Scenario simulation,Augmented Reality,Phantom imaging,interactive games, mobile App, Micro-channel,Multi-screen interaction学习模式设计:课堂电子书包、移动学习、MOOCSLearning mode design: E-book, Mobile Learning, MOOCs学习成效:通过用户体验测试发现用户在无缝学习空间中能否有效掌握相关知识。Learning Outcomes:The effetiveness of seamless learning can be achieved by user experience test.,泛在学习空间设计案例The Design Case of U-Learning Space,物理空间与虚拟空间的无缝融合The integration of real-world and virtual space,学习场所 Learning Space,课堂学习空间和远程学习空间的无缝融合The seamless integration of classroom and distance learning space,教室Classroom,办公楼Office Building,住宅House,车站、机场Airport & Station,互动课件,实时视频互动Real-time Video Interaction,学习场所 Learning Space,旁听Observers微信实时学习Real-time Micro-channel Learning个人独立学习Independent Self-study,技术:技术支持Technology: Technology Support,情景模拟Scenario Simulation幻影成像Phantom Imaging增强现实Augmented Reality,多屏互动Multi-screen Interaction微信互动Micro-channel Interaction学习分析Learning Analysis,云计算平台 Cloud-Computing Platform,跨终端教学APPCross-terminal Educational APP,幻影成像Phantom Imaging,情景模拟Scenario Simulation,技术:技术支持Technology: Technology Support,增强现实Augmented Reality,多屏互动Multi-screen Interactivity,技术:技术支持Technology: Technology Support,学习行为分析Learning Analytics,微信互动Micro-channel Interaction,技术:技术支持Technology: Technology Support,翻转课堂The Flipped Classroom,移动学习Mobile Learning,MOOCs,技术:学习模式支持Technology: Learning Mode Support,翻转课堂: The Flipped Classroom,把知识传授的过程放在课堂外,而把知识内化的过程放在课堂内。The process of imparting knowledge is outside the classroom, and the process of inner knowledge is in the classroom.,技术:学习模式支持Technology: Learning Mode Support,个人自学 Self-study,课堂交流 Classroom Communication,教师引领的翻转课堂模式流程the process of flipped classroom mode,技术:学习模式支持Technology: Learning Mode Support,Watch Micro-movie,Graphic Presentation,Augmented Reality,Hologram,Teachers answer & micro-channel feedback,Complete a task,Game Learning,个人自学 Self-study,自主式的移动学习模式流程the process of mobile learning mode,技术:学习模式支持Technology: Learning Mode Support,Watch Micro-movie,Graphic Presentation,Augmented Reality,Game Learning,可用性测试结果显示The results of Usability Test :多种学习方式的有效整合Effective integrationg of various learning sytles虚实结合,形象生动Vivid virtual-real synthesis全媒体互动,调动学习参与Mobilize learning participation by multi-media interaction,学习成效 Learning Outcomes,太阳系的八大行星The Eight Planets in the Solar System,谢 谢Thank you,